John Lasseter Quotations
John Lasseter Quotes about:
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Stories Quotes
If you're sitting in your minivan, playing your computer animated films for your children in the back seat, is it the animation that's entertaining you as you drive and listen? No, it's the storytelling. That's why we put so much importance on story. No amount of great animation will save a bad story.
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Call Quotes
I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.
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Companies Quotes
The press always tends to say these companies are competitors. They are missing the point. As a fan, I want to help the industry. I would love for every studio to produce a blockbuster so we can get more talented people in the industry. Competition to us is when a family walks up to the multiplex and all those titles are up there. I want everyone to be successful.
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Appealing Quotes
Every movie has three things you have to do - you have to have a compelling story that keeps people on the edge of their seats; you have to populate that story with memorable and appealing characters; and you have to put that story and those characters in a believable world. Those three things are so vitally important.
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Difficult Quotes
A simple rule of thumb is that the more geometric something is, ... the easier it is to reproduce on a computer. The more organic something is, the more difficult it is to reproduce on computer. And so, hence, 'Toy Story' was the perfect story for our first film -- man-made world, man-made environment, flat floors. 'A Bug's Life,' there is nothing geometric about this movie.
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Blah Quotes
I've often heard people say that managing creative people is the hardest thing in the world. 'They're never happy, they drive up the cost of things, blah blah blah.' I just manage people the way I always wanted to be managed. That is, to be creatively challenged, but never to be told what to do.