Sid Meier
Sid Meier
Sidney K. "Sid" Meieris a Canadian programmer, designer, and producer of several popular strategy video games and simulation video games, most notably the Civilization series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the video game industry...
NationalityCanadian
ProfessionGame Designer
Date of Birth24 February 1954
CitySarnia, Canada
CountryCanada
Sid Meier quotes about
We think we've got it taken care of now. Multiplayer is something that's hard to do in a turn-based game, especially a turn-based game that lasts a long time, like Civilization.
Right now we're working on finishing up Pirates! for the Xbox, we're developing Civilization IV and we've got a couple other games in development that we'll tell you about soon.
The new Pirates! builds on that legacy delivering an even more powerful and fun experience to players... and is still unmatched in offering a blend of genres in one great game.
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.
I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn't think it was right for strategy games.
Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for todays gamers.
I love Age of Empires and I play RTS games all the time, I respect what they've accomplished.
Dinosaurs was a cool idea, but we just couldnt find a way to make it really fun. Weve got a bunch of great game ideas that we want to bring to life over the next several years.
I like games that are simple. Not games that are trivial, but also not games that require you to invest a week or to relearn something. I like games that you can just pick up, sit down in front of, and get going.
A good game impresses you with what you're doing. I think that's a fundamental difference that I as a game designer need to recede in the background.
I like some shooters, and I respect games like Doom, but I don't think it's right for me