When a young artist asked me for advice on drawing the human foot, I told him, ‘The first thing you must learn is how to take your shoe off, and then how to take your sock off, then prop your leg up carefully on your other knee, take a piece of paper, and draw your foot.’
Well, directing is doing the key drawings, not the key animation, mind you.
In timing a film, we used to assume that sneaks move slowly. This was great for animators-thirty-six to forty-eight drawings for a single step-but it was sheer hell for the pace of the picture. So the rapid tiptoe was invented.
You've got a million bad drawings in you; you better get started.
The whole essence of good drawing - and of good thinking, perhaps - is to work a subject down to the simplest form possible and still have it believable for what it is meant to be.
All of you here have one hundred thousand bad drawings in you. The sooner you get rid of them, the better it will be for everyone.
Every artist has thousands of bad drawings in them and the only way to get rid of them is to draw them out.
If you start with character, you probably will end up with good drawings.