Players are artists who create their own reality within the game.
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.