In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.
Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!
People perceive games as being for kids, and I think that perception is going to change. Time is going to take care of that. I mean, we've already won. Games have won; it's inevitable.
I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.
I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math!
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.