Players like to know that they've discovered things that even the designers didn't know were in the game.
Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing.
We have spent quite a bit of time considering a good space game, and I can't really say anything at this point, but we are definitely still interested in that area.
The new generation of consoles has as much power to do the kind of games that we do as the PC does.
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
But the themes our games are about, almost everyone brings their own experience to.
I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture.
Television is a very different thing from video games. It's kind of hard for me to compare.
No game designer ever went wrong by overestimating the narcissism of their players,
I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game.
Somebody asked me what I thought next generation meant and what about the PlayStation 3 was next generation. The only next gen system I've seen is the Wii - the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement.
It's rewarding to be able to change people's perceptions of reality, ... They just see their environment in a different way. They have a kind of different-colored glasses that they can see their world in. To me, that's really cool - when games can change you.